VR - Video Highlights of Interactive Demo
I led a small, agile, and skilled team to pioneer a VR prototype, pushing the boundaries of immersive content. This video showcases our exploration of interactive design, blending UX and instructional strategies to maximize engagement and retention, redefining how users experience virtual environments.
Our team faced uncharted VR challenges: frame rates, file sizes, HMD resolution, and novel interactions. With just three weeks to prove potential—later extended to three months—we built this experimental experience cost-effectively, constrained by hardware limits yet aiming for impact.
Inspired by futuristic visions, I guided designers and coders to craft a VR space station with puzzles, movable objects, and navigable paths. This video reveals our gaze-based interaction—sidestepping costly controllers—delivering an affordable, immersive breakthrough for the organization. The delivered solution stunned, and result in green lights for future work.